// Wuffens elajt cfg unbindall seta name "^4iN^3-^7wuff" seta sensitivity "4.312" seta cg_fov "106" seta rate "15000" seta m_filter "1" seta m_pitch "0.022" seta com_maxfps "125" seta cg_drawCrosshair "5" seta cl_mouseAccel "0.00" bind mouse1 "+attack" bind 1 "weaponbank 1" //;vstr ns bind 2 "weaponbank 2" //;vstr ns bind 3 "weaponbank 3" //;vstr mauser bind e "weaponbank 6" //;vstr ns bind f "weaponbank 4" //;vstr ns bind q "weaponbank 5" //;vstr ns bind mouse2 "+moveup" bind d "+moveright" bind a "+moveleft" bind w "+forward" bind s "+back" bind alt "+speed" bind ctrl "+movedown" bind shift "+sprint" bind mouse3 "vstr color" bind mwheeldown "vstr zoom106" bind mwheelup "vstr zoom90" bind tab "+scores" bind escape "togglemenu" bind space "+activate" bind ` "toggleconsole" bind 4 "say ^1+^7:^7^^7)" bind 5 "say_team '^1spawntime unclear'" bind 6 "" bind 7 "" bind 8 "" bind 9 "" bind 0 "cl_noprint 1;exec winamp.cfg;cl_noprint 0" bind k "kill" bind b "+zoom;wait;+attack;wait;-attack;wait;-zoom" bind j "kill" bind l "OpenLimboMenu" bind g "+dropweapon" bind r "+reload" bind c "weapalt" bind m "vstr demotogg" bind p "" bind x "vstr mfs" bind z "+zoom" bind v "mp_QuickMessage" bind t "messagemode" bind enter "messagemode2" bind home "echo ^7[ ^7Engineer ^7];mp_playertype 2;wait;kill" //;vstr ns;set mauser vstr ns" bind ins "echo ^7[ ^7Medic ^7];mp_playertype 1;wait;kill" //;vstr ns;set mauser vstr ns" bind del "echo ^7[ ^7Lieutenant/MP40 ^7];mp_playertype 3;mp_weapon 3;wait;kill" //;vstr ns;set mauser vstr ns" bind pgdn "echo ^7[ ^7Soldier/Panzerfaust ^7];mp_playertype 0;mp_weapon 8;wait;kill" //;vstr ns;set mauser vstr ns" bind pgup "echo ^7[ ^7Soldier/Mauser ^7];mp_playertype 0;mp_weapon 6;wait;kill" //;vstr ma;set mauser vstr ma" bind end "echo ^7[ ^7Soldier/Venom ^7];mp_playertype 0;mp_weapon 9;wait;kill" //;vstr ns;set mauser vstr ns" bind uparrow "vstr spawnup" bind downarrow "vstr spawndn" bind leftarrow "" bind rightarrow "" bind f1 "vote yes" bind f2 "vote no" bind f3 "echo You have joined team ^1AXIS;team r;cl_noprint 1;exec scripts/r.cfg;cl_noprint 0" bind f4 "echo You have joined team ^3ALLIES;team b;cl_noprint 1;exec scripts/b.cfg;cl_noprint 0" bind f5 "vstr selectclass" bind f6 "vstr selectweapon" bind f7 "vstr tct" bind f8 "" bind f9 "" bind f10 "" bind f11 "screenshot" bind f12 "screenshotjpeg" bind kp_plus "" bind kp_minus "" bind kp_enter "" bind kp_ins "" bind kp_home "" bind kp_uparrow "" bind kp_pgup "" bind kp_leftarrow "" bind kp_5 "" bind kp_rightarrow "" bind kp_end "" bind kp_downarrow "" bind kp_pgdn "" // select class script set selectclass "vstr class1" set selectweapon "vstr nothing" set nothing "echo There is no weapon changing for this class lamer" set lieutenant "vstr lweapon1" set soldier "vstr sweapon1" set lweapon1 "echo ^7[ ^1Lieutenant^7/^1Thompson ^7];mp_weapon 4;set selectweapon vstr lweapon3;set identclass vstr c9" set lweapon2 "echo ^7[ ^1Lieutenant^7/^1Sten ^7];mp_weapon 5;set selectweapon vstr lweapon1;set identclass vstr c10" set lweapon3 "echo ^7[ ^1Lieutenant^7/^1MP40 ^7];mp_weapon 3;set selectweapon vstr lweapon2;set identclass vstr c8" set sweapon1 "echo ^7[ ^1Soldier^7/^1Mauser ^7];mp_weapon 6;set selectweapon vstr sweapon2;set identclass vstr c3" set sweapon2 "echo ^7[ ^1Soldier^7/^1Panzerfaust ^7];mp_weapon 8;set selectweapon vstr sweapon3;set identclass vstr c5" set sweapon3 "echo ^7[ ^1Soldier^7/^1Venomgun ^7];mp_weapon 9;set selectweapon vstr sweapon4;set identclass vstr c2" set sweapon4 "echo ^7[ ^1Soldier^7/^1Flamethrower ^7];mp_weapon 10;set selectweapon vstr sweapon1;set identclass vstr c1" set class1 "echo ^7[ ^1Medic ^7];mp_playertype 1;set selectclass vstr class2;set selectweapon vstr nothing;set identclass vstr c6" set class2 "echo ^7[ ^1Engineer ^7];mp_playertype 2;set selectclass vstr class3;set selectweapon vstr nothing;set identclass vstr c7" set class3 "echo ^7[ ^1Lieutenant^7/^1MP40 ^7];mp_playertype 3;mp_weapon 3;set selectclass vstr class4;set selectweapon vstr lieutenant;set identclass vstr c8" set class4 "echo ^7[ ^1Soldier^7/^1Flamethrower ^7];mp_playertype 0;mp_weapon 10;set selectclass vstr class1;set selectweapon vstr soldier;set identclass vstr c1" // identclass // set c1 "say_teamnl ^7Changing ^7class ^7to ^7[ ^8Soldier^7/^8Flamethrower ^7]" // set c2 "say_teamnl ^7Changing ^7class ^7to ^7[ ^8Soldier^7/^8Venomgun ^7]" // set c3 "say_teamnl ^7Changing ^7class ^7to ^7[ ^8Soldier^7/^8Mauser ^7]" // set c4 "say_teamnl ^7Changing ^7class ^7to ^7[ ^8Lieutenant ^7]" // set c5 "say_teamnl ^7Changing ^7class ^7to ^7[ ^8Soldier^7/^8Panzerfaust ^7]" // set c6 "say_teamnl ^7Changing ^7class ^7to ^7[ ^8Medic ^7]" // set c7 "say_teamnl ^7Changing ^7class ^7to ^7[ ^8Engineer ^7]" // set c8 "say_teamnl ^7Changing ^7class ^7to ^7[ ^8Lieutenant^7/^8MP40 ^7]" // set c9 "say_teamnl ^7Changing ^7class ^7to ^7[ ^8Lieutenant^7/^8Thompson ^7]" // set c10 "say_teamnl ^7Changing ^7class ^7to ^7[ ^8Lieutenant^7/^8Sten ^7]" // demorecord script set demo_record "cl_noprint 1;g_synchronousClients 1;record; g_synchronousClients 0; play sound/misc/menu2.wav;cl_noprint 0; set demotogg vstr demo_stop" set demo_stop "stoprecord; play sound/misc/menu2.wav; set demotogg vstr demo_record" set demotogg "vstr demo_record" // zoom set zoom "vstr zoom90" set zoom90 "cg_fov 90;zoomin;cg_drawcrosshair 9;cg_crosshairsize 70;set zoom vstr zoom106;cg_crosshairalphaalt 1;cg_crosshairalpha 0;sensitivity 3.560" set zoom106 "cg_fov 106;zoomout;cg_drawcrosshair 5;cg_crosshairsize 48;set zoom vstr zoom90;;cg_crosshairalphaalt 1;cg_crosshairalpha 1;sensitivity 4.312;cg_crosshairColor Green" // color set color "vstr red" set red "cg_crosshaircoloralt red;set color vstr cyan;echo ^7[ ^1red ^7crosshair ^7]" set cyan "cg_crosshaircoloralt cyan;set color vstr white;echo ^7[ ^5cyan ^7crosshair ^7]" set white "cg_crosshaircoloralt white;set color vstr red;echo ^7[ ^7white ^7crosshair ^7]" // spawn set spawn_default "setspawnpt 0; echo ^4Spawnpt ^7[^10^7] ^7(default)" set spawn_axis "setspawnpt 1; echo ^4Spawnpt ^7[^11^7] ^7(axis)" set spawn_allies "setspawnpt 2; echo ^4Spawnpt ^7[^12^7] ^7(allies)" set spawn_barracks "setspawnpt 3; echo ^4Spawnpt ^7[^13^7] ^7(barracks)" set spawn_sniper "setspawnpt 100; echo ^4Spawnpt ^7[^1100^7] ^7(sniperhill)" set s1 "vstr spawn_default;set spawnup vstr s2;set spawndn vstr s5" set s2 "vstr spawn_axis;set spawnup vstr s3;set spawndn vstr s1" set s3 "vstr spawn_allies;set spawnup vstr s4;set spawndn vstr s2" set s4 "vstr spawn_barracks;set spawnup vstr s5;set spawndn vstr s3" set s5 "vstr spawn_sniper;set spawnup vstr s1;set spawndn vstr s4" set spawnup "vstr s1" set spawndn "vstr s1" // mauser script // set ns "bind mouse1 +attack" // set ma "bind mouse1 +vstr press release" // set press "+attack;forcefps 42;forcefps 10;wait 1;forcefps 42;rate 25000;cl_maxpackets 30;cl_timenudge -50;snaps 40" // set release "-attack;forcefps 125;rate 15000;cl_maxpackets 100;cl_timenudge -20;snaps 40" // set mauser "vstr ns" // teamchattime set tcton "set cg_teamChatTime 999999;set tct vstr tctnormal;echo [ TCT is on ]" set tctnormal "set cg_teamChatTime 8000;set tct vstr tctoff;echo [ TCT is normal ]" set tctoff "set cg_teamChatTime 0;set tct vstr tcton;echo [ TCT is off ]" set tct "vstr tctoff" // maxfps script set mfs "vstr mf76" set mf76 "echo [ ^2MAXFPS ^476 ];forcefps 76;set mfs vstr mf125" set mf125 "echo [ ^2MAXFPS ^4125 ];forcefps 125;set mfs vstr mf76"