KiNG'Ratem's config. Very high brightness! // ratem © bind F11 "screenshotJPEG" bind f3 autorecord bind f9 stoprecord //Mssg bind q "say_team ^3RADIOSTAIRS" bind w "say_team ^3BACKSTAIRS" bind e "say_team ^3UPPERBASE" bind r "say_team ^3MURDERHOLE" bind t "say_team ^3VIA RESPAWN" bind i "say_team ^3INCOMMING" bind n "say_team ^3TEAM: WE ARE COMMING" bind m "say_team ^3ON MY WAY" bind o "say_team ^3TEAM: TAKE POSITIONS" bind f "say_team ^3TEAM: FALL BACK!" bind f12 "say gg's thx for the games! =)" //Team-V-chat bind kp_plus "vsay_team NeedAmmo" bind kp_enter "vsay_team Medic" bind kp_minus "vsay_team allclear" bind x "vsay_team affirmative" bind c "vsay_team negative" //Selfkill bind z kill //Spawning set spawn_axis "setspawnpt 1; echo ^1Axis spawn side;say_team ^7I respawn ^0-> ^7 Axis" set spawn_allies "setspawnpt 2; echo ^2Allies spawn side;say_team ^7I respawn ^0-> ^7 Alliess" set spawn_default "setspawnpt 0; echo ^4Default spawn side;say_team ^7I respawn ^0-> ^7 Default" set spawn_sniper "setspawnpt 100; echo ^4Sniperhill spawn;say_team ^7I respawn ^0-> ^7 Sniperhill" bind F6 "vstr spawn_axis" bind F7 "vstr spawn_allies" bind F8 "vstr spawn_default" bind f9 "vstr spawn_sniper" say "i love ratem :)" //Classes binds bind end "mp_playertype 4; mp_weapon 6; say_team sniper; exec sold.cfg" bind del "mp_playertype 0; mp_weapon 8; say_team panzerfaust; exec sold.cfg" bind pgup "mp_playertype 1; mp_weapon 4; say_team medic;exec medic.cfg" bind ins "mp_playertype 2; mp_weapon 4; say_team engineer;exec engilt.cfg" bind home "mp_playertype 3; mp_weapon 3; say_team lieutenant;exec engilt.cfg" bind pgdn "mp_playertype 3; mp_weapon 4; say_team lieutenant;exec engilt.cfg" //Reload set reload "+reload;-reload" bind kp_ins "vstr reload" //Binoculair set fieldglassup "+zoom; set fgt vstr fieldglassdn; echo ^7Binoculair mode: ^8ON" set fieldglassdn "-zoom; set fgt vstr fieldglassup; echo ^7Binoculair mode: ^8OFF" set fgt "vstr fieldglassup" bind b "vstr fgt" say "i love ratem :)" //Overlay toggle set overlay1 "cg_drawTeamOverlay 1; echo ^2overlay 1 on; set overlay vstr overlay2" set overlay2 "cg_drawTeamOverlay 2; echo ^2overlay 2 on; set overlay vstr overlayoff" set overlayoff "cg_drawTeamOverlay 0; echo ^2overlay off; set overlay vstr overlay1" set overlay "vstr overlay1" bind F10 vstr overlay //Sprint bind mouse3 "vstr sprint_t" set sprint_off "-sprint; set sprint_t vstr sprint_on; echo ^7Sprint ^7Mode ^8Disabled^7, ^7Always ^7Run ^1On^7" set sprint_on "+sprint; set sprint_t vstr sprint_off; echo ^7Sprint ^7Mode ^2Enabled^7" vstr sprint_off //Weapons bind kp_del "weaponbank 1; cg_drawGun 1" bind kp_downarrow "weaponbank 2; cg_drawGun 1" bind kp_end "weaponbank 3; cg_drawGun 0" bind kp_leftarrow "weaponbank 4; cg_drawGun 1" bind kp_home "weaponbank 5; cg_drawGun 1" bind kp_rightarrow "weaponbank 6; cg_drawGun 1" say "i love ratem :)" bind p "+dropweapon" // System seta handicap "140" seta logfile 1 seta r_mode "4" seta r_rmse "10" seta r_picmip "4" seta r_picmip2 "4" seta r_gamma "3.000000" seta r_detailtextures "1" seta r_ignoreFastPath "0" seta r_dynamiclight "0" seta r_fastsky "1" seta r_inGameVideo "0" say "i love ratem :)" seta r_ext_compressed_textures "1" seta r_ext_compress_textures "1" seta r_colorbits "16" seta r_texturebits "16" seta r_drawSun "0" seta r_stencilbits "0" seta r_depthbits "16" seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" seta r_flares "0" seta r_finish "0" seta r_roundImagesDown "5" seta r_lodBias "2" seta r_swapInterval "0" seta r_subdivisions "90" seta r_lodCurveError "125" seta r_vertexLight "1" seta r_displayRefresh "0" seta r_gamma "1.8" seta r_ignorehwgamma "0" seta r_overBrightBits "0" seta r_MaPoverBrightBits "3" seta r_intensity "1.8" seta r_ext_compiled_vertex_array "1" seta r_ext_multitexture "1" seta r_primitives "0" seta r_lowMemTextureSize "2048" // Com seta com_soundMegs "24" seta com_hunkMegs "64" seta com_soundMegs "24" seta com_maxfps "125" // Sound Options seta s_mixPreStep "0.05" seta s_musicvolume "0" seta s_mixahead "0.2" seta s_loadas8bit "1" seta s_compression "0" seta s_khz "22" seta s_musicvolume "0" seta s_doppler "1" // Hud m.m. seta cg_wolfparticles "0" seta cg_shadows "0" seta cg_coronas "0" seta cg_coronafardist "0" seta cg_marktime "0" seta cg_brassTime "0" seta cg_shadows "0" seta cg_gibs "0" seta cg_showblood "0" seta cg_bloodTime "0" seta cg_scorePlums "0" seta cg_draw3dIcons "0" seta cg_simpleItems "1" seta cg_marktime "0" seta cg_marks "0" seta cg_brassTime "0" seta cg_draw2D "1" seta cg_draw3dIcons "0" seta cg_drawAttacker "0" seta cg_drawStatus "1" seta cg_drawTimer "0" seta cg_drawGun "0" seta cg_drawFPS "0" // C L - Settings seta cl_yawspeed "140" seta cl_pitchspeed "140" seta cl_maxpackets "60" //100 seta cl_packetdup "1" seta cl_allowdownloads "0" // Net-Speed - Settings seta rate "25000" //6000 seta snaps "40" seta cl_timenudge 0 seta sv_screenshake "0"